#include "LocalShader.h"

REGISTER_SHADER(PreRenderVertexShader, "TAA\\PreRender.vert")

REGISTER_SHADER(PreRenderFragmentShader, "TAA\\PreRender.frag")

REGISTER_SHADER(TaaVertexShader, "TAA\\Taa.vert")

REGISTER_SHADER(TaaFragmentShader, "TAA\\Taa.frag")

REGISTER_SHADER(UpsampleVertexShader, "TAA\\Upsample.vert")

REGISTER_SHADER(UpsampleFragmentShader, "TAA\\Upsample.frag")




